![]() ![]() ![]() Star Realms Frontiers was released after a successful Kickstarter campaign, creating nine new sets for the series. Hero Realms is another spin off with a high fantasy theme and setting. ![]() Star Realms Rescue Run is a novel based on the game.Ĭthulhu Realms re-implements the system used in Star Realms, based on the works of Lovecraft. In addition to the physical card game, a digital version is also available for the PC, Mac, iPad, and Android. While unnecessary to stick one particular faction, there are advantages in the game if a player does this.Įasy to play and very popular, the core game comes in a single purchase. Represented in Red, their abilities allow the player to get rid of useless cards from their deck.Īs the players are actually unaffiliated, they are able to use any faction without any problems. Machine Cult: A technology worshiping faction, with advanced computer and cybernetic technology.The Empire can force players to discard cards, and help players discard and draw to cycle through their deck. A militaristic faction that focuses on Combat. Star Empire: Former periphery colonies of the Federation, represented in yellow.(Which explains how the players gain access to their ships.) Their focus is on Combat and removing cards that could be purchased, as well as having powerful same-faction bonuses. Blobs: Marked in green, a strange alien species that's generally unfriendly, though some are more than willing to work with humanity.Represented in Blue, they focus on Trade and increasing Authority. Trade Federation: A corproracy consisting of Earth and adjacent worlds.Unlike Dominion, the game's focus is on combat - the goal is to destroy all of the opponents' Authority points using, well, Combat points.Īs the game progresses, the players could buy ships and bases from four factions: As the game continues, the players build and design their decks. Much like Dominion, the game has the players start off with a weak deck, and use those cards to buy better cards from a common market using Trade points. Afterwards, the player discards everything (except certain cards), redraws, and starts all over again next turn. Gameplay is straightforward: Each player's turn, the player has five cards, plays them, follow the effects (either adding money, life, or defense points or special effects), buy and attack. It was designed by Rob Dougherty and Darwin Kastle, and published by White Wizard Games in 2014. Star Realms is a tabletop Deckbuilding Game with a space war theme. This is your opportunity to try and form a coalition of space farers trying to establish your own new star realm. ![]()
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